Gameplay Changes

Crafting
Recipe Changes can be found here.

Can craft name tags, horse armor, saddles, string from wool, flint from gravel, obsidian, packed ice, uses for zombie flesh and poisonous potatoes.

Atmosphere
Atmospheric sound based on biome, location of villagers,etc

Lighting effects based on weather/time of day

Player
Starting Inventory given.

Dual Wielding

Thirst

Harder Hunger

Random crits

+1 attack range

Wider Attack

More swipe range

Player on death creates gravestone with inventory

Player now has a leveling system in which they can choose a class

Right click harvesting farmed plants

Shield parachuting

player collision

armor swapping

World
Eggs thrown give raw egg

Torches can be put out by environment

Birds nest can drop from trees

Tree leafs drop sticks

Move mob spawners with chest transporters

Wooden logs require proper tool to harvest

Saw or axe needed to make wooden planks from logs

Smoke is added from torches and can blind you

Edible bugs come from breaking dirt, wood, etc

Dirt, sand, gravel and stone now drop in dust/rock form if not mined with a shovel

Fast leaf decay

Glass breaks into shards

Items must be picked up from the ground manually

Slabs may be broken separately

Trees now fall when cut from bottom

Trees have stumps, which have extra drops and are harder to break

Lapis will remain in enchanting tables

Doors have a different animation

Quartz generation now is a part of overworld

Larger veins of ore can be found

A huge selection of plants has been added

Your player now gets rendered in first person

Additional structure are generated

NPCs
Wolfs ai has been enhanced

Marketplace added to see all villagers trades in one location

Animals poop

Added Villager type; redstoner

Trades with nitwit type villagers

Vanilla wolves can be equipped with chest and armor